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Submitted on
July 6, 2013
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Low poly wheat by lithium-sound Low poly wheat by lithium-sound
I'm making a bunch of pixelated low poly objects for unity games,
they will be available soon in the unity market

model : 12 tris

Texture file : 32*32 - png (+alpha)

Used softwares: Blender, Photoshop
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:iconkulata:
Kulata Featured By Owner Jul 8, 2013
How do you make textures not antialise in Unity?, whenever i try something similar i end up with splotches of color and general ugliness.

How does it handle being viewed from the other side, to my knowledge Unity doesnt have two sided materials.
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:iconlithium-sound:
lithium-sound Featured By Owner Jul 8, 2013  Hobbyist Digital Artist
For the antialiasing :
In your texture file import settings, change the filter mode to "point".

For the backface culling :
You can find many shader on internet but i suggest you to read that [link]



Anything else ? =D
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:iconkulata:
Kulata Featured By Owner Jul 8, 2013
Thanks :D

Nothing much, it looks great :), you could do with a shadowmap of sorts though, or a projected texture on the ground behind it, so it looks like the wheat itself is casting shadows.
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:iconlithium-sound:
lithium-sound Featured By Owner Jul 9, 2013  Hobbyist Digital Artist
This image is render in blender and i don't know how to make a shadow from the alpha of the png :\
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:iconkulata:
Kulata Featured By Owner Jul 9, 2013
Hmm, if you are familiar with texture projections, then you just need to project the shadow texture from the angle where the light is. That'll give you the illusion of shadows from the wheat itself.

Of course the wheat shouldnt cast any shadows then, that would just be silly.
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:iconlithium-sound:
lithium-sound Featured By Owner Jul 10, 2013  Hobbyist Digital Artist
I'm not familiar with texture projection,
but this is not a bad idea, i'll give it a try.
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:iconlithium-sound:
lithium-sound Featured By Owner Jul 8, 2013  Hobbyist Digital Artist
PS:

You can try this shader in unity,
"Nature/Soft Occlusion Leaves Shader"
I think this one a bit translucent but it's not bad for vegetation.

If you don't mind about the lighting you can try to edit your shader to add "cull off" under Category.
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